Android · In development

Precision · Rhythm · Nerve

Feel the moment.

Pulse is timing distilled: a moving marker, a narrow target, and one decision that gets harder every time you get it right.

The signal is live

PULSE

Start a run. Read the speed. Strike the target. Build a streak as the window tightens and the pressure rises.

Fast sessionsSkill firstOptional rewards only
Pulse wordmark and bright green timing signal on a dark grid

How it plays

Simple input. Deep focus.

No bloated tutorial and no maze of currencies. Pulse gives you one clear goal and the space to master it.

01 / READ

Track the rhythm

Watch the marker move and learn its pace. Every beat gives you information.

02 / STRIKE

Hit the window

Tap when the marker meets the target. Accuracy keeps the run alive.

03 / ENDURE

Build the streak

The challenge climbs with you. Stay composed as timing becomes unforgiving.

What makes Pulse different

Pressure without manipulation.

The tension comes from the mechanic—not from a timer, a paywall, or a system designed to make stopping feel expensive.

  • One clear timing mechanic
  • Short, replayable runs
  • Challenge that rises with skill
  • No forced advertisements
  • No energy or stamina timers
  • No pay-to-win boosts
  • Player-chosen rewarded continue
  • Sound and music controls

Gameplay gallery

Read. Strike. Climb.

Captured from the Android build: a focused interface, a tightening target, and a score earned one precise tap at a time.

Pulse start screen showing a personal best streak of 37, timing track, and Start Game button
Set the paceYour best is the mark. Every new run starts at zero.
Pulse gameplay during an active streak of 25 with the moving marker approaching the green target zone
Hold your nerveRead the marker, find the window, and tap with intent.
Pulse results screen showing a new personal best streak of 41
Raise the summitA new best of 41. The next run has something to chase.
1Core mechanic
0Energy timers
Room to improve

Fair by design

Your run belongs to you.

Pulse never interrupts a run with a forced ad. After a miss, an optional rewarded continue may be offered when available. You choose whether it is worth your time; ending the run is always a complete answer.

There are no pay-to-win boosts, stamina gates, or artificial appointments. Progress comes from learning the rhythm.

Pulse support · Pulse privacy information

Google Play badge will appear here when the listing is public.

Development continues.

Follow verified progress in the studio devlog, without invented release promises.

Read the devlog